Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
21068
?
22908
?
30771
?
27525
?
21750
?
34994
?
32703
?
27541
?
36054
?
25112
Total damage to objectives
0
259
586
0
308
1959
1859
2535
5608
5347
Total damage to buildings
0
259
586
0
308
1959
1859
2535
5608
5347
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
378
0
0
0
0
0
0

Abilities usage

in numbers

Dancing Grenade (Q)

38xpressed

Deadly Flourish (W)

42xpressed

Captive Audience (E)

18xpressed

Curtain Call (R)

30xpressed

?

Jhin

Toughest Matchups

These champions counter Aatrox
Not enough data to display toughest matchups for this champion yet.

Skill path

Most popular ability leveling order
?
P
Whisper
?
Q
Dancing Grenade
1
4
5
7
9
?
W
Deadly Flourish
2
8
10
12
13
?
E
Captive Audience
3
14
15
17
18
?
R
Curtain Call
6
11
16

Summoner spell

Most popular spells
?
?
50.6% WR(45658 Matches)
?
?
49.7% WR(4156 Matches)
item
item
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
51.56% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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Mastering the Early Game

Laning phase

The Laning Phase sets the foundation for the rest of the game. Mastering this stage means securing farm, trading effectively, and controlling the map to gain an early advantage. Whether you're dominating your lane or playing defensively, every decision impacts your team's chances of victory.

?
Jhin
?
Ahri
1.83KDA4.43
0.61%Kill Participation0.61%
0Vision Score0
30,771Damage Dealt34,994
0Max CS Advantage0
25CS in First 10 Minutes11

Minions have varying gold values depending on their type, and the CS gap results in an approximate 269 gold in your favor.

You could use this early advantage to purchase items like:

?
?
?
0Max Level Lead0
Blue65,154G
Difference+6,372G
Red71,526G
?
12,287G
?
13,722G
?
14,291G
?
12,848G
?
12,006G
1,503G
831G
860G
2,905G
1,993G
13,790G
?
14,553G
?
13,431G
?
15,753G
?
13,999G
?